This project was created as part of my exploration of photogrammetry, a process widely used in the gaming and VFX industries to capture real-world subjects and convert them into digital assets. The focus of this study was scanning and reconstructing the model’s face using photo sets acquired from 3D Scan Store, transferring the MetaHuman topology through Wrap3D, and going through the full pipeline from photo capture to a clean, game-ready 3D asset. All renders shown are real-time visualizations rendered in Unreal Engine.