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Rafael Torres
Rafael Torres
3D Character Artist
Belo Horizonte, Brazil

Skills

3D ModelingDigital SculptingTexturingConcept Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
R3DS Wrap
R3DS Wrap
Metashape
Metashape
FiberShop
FiberShop

Experience

  • Level Designer/3D Animator at IM Designs
    Belo Horizonte, Brazil
    March 2021 - September 2020

    -Creation of animation cycles for characters.

    -Creation and development of architectural visualization levels for virtual reality using Unreal 4.

    -Modeling and optimization of assets for local library to be implemented in real time.

    -Creation of different textures and materials.

    -Creation of optimized foliages.

    -Responsible for creating an AR filter for social networks.

    -Worked cleaning, editing and treating photographic images as well as video recordings.

    -Assisted in the assembly and disassembly of the studio for photo shoots.

    -I created PBR textures from photos using the Substance tools.