-Creation of animation cycles for characters.
-Creation and development of architectural visualization levels for virtual reality using Unreal 4.
-Modeling and optimization of assets for local library to be implemented in real time.
-Creation of different textures and materials.
-Creation of optimized foliages.
-Responsible for creating an AR filter for social networks.
-Worked cleaning, editing and treating photographic images as well as video recordings.
-Assisted in the assembly and disassembly of the studio for photo shoots.
-I created PBR textures from photos using the Substance tools.