This project was developed as part of my exploration of photogrammetry, a technique widely used in the gaming and VFX industries to translate real-world subjects into digital assets. For this study, I focused on scanning and reconstructing a human face using photo sets acquired from 3D Scan Store. The reconstruction was carried out by transferring the MetaHuman topology through Wrap3D, following the full pipeline from image processing to a clean, game-ready 3D asset. All renders presented here are real-time visualizations rendered in Unreal Engine.